— about

Max Deadroom

Maxwell Lewis  /  Columbus, OH

I've been making things with sound for over twenty years. It started with music — always music — and spread outward into audio engineering, film scoring, instrument design, generative composition, creative code, visual art. The tools changed constantly. The impulse didn't.

For a long time I thought I was building toward a specific destination: an academic career, a tenure track, a place at the front of a lecture hall. I had the degree, the experience, the conviction. Then I looked clearly at where that road was going — not with bitterness, but with the kind of honesty that only comes after years of moving in too many directions at once — and I chose differently.

I moved back to Columbus, Ohio, my hometown. Returning gave me something I hadn't expected: permission to stop treating the breadth of my interests as a problem to solve. Twenty years of chasing sound into film, code, visual art, hardware, pedagogy — that's not a lack of focus. That's a method. It just took a while to trust it.

The work that feels most alive: making art, and creating conditions where others can make it too. Not as a service. As a practice. I am most myself when I am building a thing or helping someone else find theirs — those two states, alternating, constitute most of what I consider a good day.

Programming Director
Columbus on the Spectrum
Community and networking nonprofit for autistic adults. Building programming that treats neurodivergence as a way of being, not a deficit to manage.
Art Director
Open Arms Health Systems
Occupational arts nonprofit for adults with disabilities. Supporting artists who want to make and sell work on their own terms.

My practice sits at the intersection of sound, code, and image — usually in that order, often all at once. I work with modular synthesis and VCV Rack for composition, p5.js and Magic Music Visuals for audio-reactive visual art, and whatever combination of tools the piece requires. I am drawn to process as content: the patch, the improvisation, the system that surprises its author.

I make music under the name Max Deadroom. I make visual art under the same name. I am not particularly interested in separating them. The sound informs the image. The image informs the sound. The site you're looking at is built on the same logic.

I have been an audio engineer, a record producer, a filmmaker, a videographer, a sound designer, a lecturer, an instrument builder, a creative coder, a community organizer. I am not listing these as credentials. I am listing them as evidence of a single stubborn preoccupation: what does it mean to make something, and how do you get better at it?

I spent two decades becoming expert in a craft that technology is now capable of approximating cheaply and at scale. I have complicated feelings about this, and I don't think pretending otherwise serves anyone. What I've concluded — provisionally, honestly — is that the irreplaceable parts of creative work have always been the human parts: the judgment, the care, the relationships, the willingness to be changed by what you make. I'm interested in those parts. I work in fields where they still matter. I will keep making things by hand.

modular synthesis musique concrète generative composition audio-reactive visuals creative code p5.js vcv rack film scoring sound design instrument design community arts neurodivergent